The Java Game Development Tutorial
by Fabian Birzele
Publisher: Java Cooperation 2004
Number of pages: 184
The tutorial will give you a very detailed introduction into the development of online games using Java. The first 5 chapters will lead you from the basic structure of an applet to the development of a whole game. The next chapters will give you solutions to problems like AI, level editors, random generation of landscapes, etc. You should be already able to program in Java, although you don't have to be an expert.
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by Albert Sweigart
A programming book for kids interested in learning to program their own computer games with python, a serious computer language which is used by professional programmers also. The book explains programming principles from the source code examples.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
by Yasser Jaffal - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.
by Sean M. Tracey - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.