The Java Game Development Tutorial
by Fabian Birzele
Publisher: Java Cooperation 2004
Number of pages: 184
The tutorial will give you a very detailed introduction into the development of online games using Java. The first 5 chapters will lead you from the basic structure of an applet to the development of a whole game. The next chapters will give you solutions to problems like AI, level editors, random generation of landscapes, etc. You should be already able to program in Java, although you don't have to be an expert.
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by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
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This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.