Blender Basics: Classroom Tutorial Book
by James Chronister
2009
Number of pages: 146
Description:
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
Download or read it online for free here:
Download link
(16MB, PDF)
Similar books
![Book cover: Learning Modern 3D Graphics Programming](images/7021.jpg)
by Jason L. McKesson
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
(12722 views)
![Book cover: Physically Based Rendering: From Theory to Implementation](images/12115.jpg)
by Matt Pharr, Wenzel Jakob, Greg Humphreys - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(7489 views)
![Book cover: The OpenGL Programming Guide](images/4069.jpg)
by Dave Shreiner - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
(18437 views)
![Book cover: Simulating Humans: Computer Graphics Animation and Control](images/1202.jpg)
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
(24083 views)