Computer Science Concepts in Scratch
by Michal Armoni, Moti Ben-Ari
Publisher: Weizmann Institute of Science 2013
Number of pages: 230
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. The book is structured as a collection of tasks. Each chapter teaches a new concept, but the concept is introduced in order to solve a specific task such as animating dancing images or building a game.
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by Susan Rodger - Duke University
These lecture notes present an introduction to theoretical computer science including studies of abstract machines, the language hierarchy from regular languages to recursively enumerable languages, noncomputability and complexity theory.
by Chris Bourke - University of Nebraska - Lincoln
A draft of text book for Computer Science I, covering CS1 topics in a generic manner using psuedocode with supplemental parts for specific languages. Computer Science is not programming. Programming is a necessary skill, but it is only the beginning.
by Peter Van Roy, Seif Haridi - The MIT Press
Covered topics: concurrency, state, distributed programming, constraint programming, formal semantics, declarative concurrency, message-passing concurrency, forms of data abstraction, building GUIs, transparency approach to distributed programming.
An electronic book for teaching Computational Science and Engineering. The intended audience are students in science and engineering at the advanced undergraduate level and higher. Tutorials for networking and visualization software are included.