Computer Science Concepts in Scratch
by Michal Armoni, Moti Ben-Ari
Publisher: Weizmann Institute of Science 2013
Number of pages: 230
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. The book is structured as a collection of tasks. Each chapter teaches a new concept, but the concept is introduced in order to solve a specific task such as animating dancing images or building a game.
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by Eva Volna - Bookboon
This book gives an introduction to Soft Computing, which aims to exploit tolerance for imprecision, uncertainty, approximate reasoning, and partial truth in order to achieve close resemblance with human like decision making.
by Christos Kalloniatis - InTech
This book may assist researchers on studying the innovative functions of modern information systems in various areas like health, telematics, knowledge management, etc. It can also assist young students in capturing the new research tendencies.
by Frank van Harmelen, Vladimir Lifschitz, Bruce Porter - Elsevier Science
Knowledge Representation is concerned with encoding knowledge on computers to enable systems to reason automatically. The Handbook of Knowledge Representation is an up-to-date review of twenty-five key topics in knowledge representation.
by Bradley Kjell - Central Connecticut State University
The text for a first course in computer science using the programming language Java. It covers the fundamentals of programming and of computer science. It is assumed that you have the Java version 5.0 or later and a text editor such as Notepad.