Computer Science Concepts in Scratch
by Michal Armoni, Moti Ben-Ari
Publisher: Weizmann Institute of Science 2013
Number of pages: 230
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. The book is structured as a collection of tasks. Each chapter teaches a new concept, but the concept is introduced in order to solve a specific task such as animating dancing images or building a game.
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by Lawrence C Paulson - University of Cambridge
This text teaches programming and presents some fundamental principles of computer science, especially algorithm design. The programming in this course is based on the language ML and mostly concerns the functional programming style.
by Victor Eijkhout - University of Texas
A computational scientist needs knowledge of several aspects of numerical analysis and discrete mathematics. This text covers: computer architecture, parallel computers, machine arithmetic, numerical linear algebra, applications.
by Allen B. Downey
This book teaches you to think like a computer scientist - to combine the best features of mathematics, natural science, and engineering, to use formal languages to denote ideas, to observe the behavior of complex systems, form hypotheses, etc.
by Chris Bourke - University of Nebraska - Lincoln
A draft of text book for Computer Science I, covering CS1 topics in a generic manner using psuedocode with supplemental parts for specific languages. Computer Science is not programming. Programming is a necessary skill, but it is only the beginning.