Computer Science Concepts in Scratch
by Michal Armoni, Moti Ben-Ari
Publisher: Weizmann Institute of Science 2013
Number of pages: 230
This book will familiarize you with the Scratch visual programming environment, focusing on using Scratch to learn computer science. The book is structured as a collection of tasks. Each chapter teaches a new concept, but the concept is introduced in order to solve a specific task such as animating dancing images or building a game.
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by David Reed - Prentice Hall
The book covers concepts in computing that are most relevant to the beginning student, including computer terminology, the Internet and World Wide Web, the history of computing, the organization and manufacture of computer technology, etc.
by Peter Van Roy, Seif Haridi - The MIT Press
Covered topics: concurrency, state, distributed programming, constraint programming, formal semantics, declarative concurrency, message-passing concurrency, forms of data abstraction, building GUIs, transparency approach to distributed programming.
by Chris Bourke - University of Nebraska - Lincoln
A draft of text book for Computer Science I, covering CS1 topics in a generic manner using psuedocode with supplemental parts for specific languages. Computer Science is not programming. Programming is a necessary skill, but it is only the beginning.
by Brian Harvey - The MIT Press
This series is for people who are interested in computer programming because it's fun. The three volumes use the Logo as the vehicle for an exploration of computer science from the perspective of symbolic computation and artificial intelligence.