
Blender Basics: Classroom Tutorial Book
by James Chronister
2009
Number of pages: 146
Description:
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
Download or read it online for free here:
Download link
(16MB, PDF)
Similar books
Learning Modern 3D Graphics Programmingby Jason L. McKesson
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
(14670 views)
Computer Graphicsby Nobuhiko Mukai - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
(13801 views)
Programming Vertex, Geometry, and Pixel Shadersby Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(24322 views)
Physically Based Rendering: From Theory to Implementationby Matt Pharr, Wenzel Jakob, Greg Humphreys - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(9799 views)