Make Games with Python
by Sean M. Tracey
Publisher: The MagPi Magazine 2016
Number of pages: 154
Description:
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
Download or read it online for free here:
Download link
(10MB, PDF)
Similar books
![Book cover: Artificial Intelligence and Games](images/11834.jpg)
by Georgios N. Yannakakis, Julian Togelius - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
(8445 views)
![Book cover: Adventure in Prolog](images/2429.jpg)
by Dennis Merritt - Springer
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.
(22341 views)
![Book cover: Simulating Humans: Computer Graphics Animation and Control](images/1202.jpg)
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
(24083 views)
![Book cover: Game Programming Patterns](images/9586.jpg)
by Bob Nystrom - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
(14383 views)