HTML5 Shoot 'em Up in an Afternoon
by Bryan Bibat
Number of pages: 95
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. This book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight. It also covers topics not directly related to game development like how to setup your Phaser development environment, refactoring your code, and releasing your game to the public.
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by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.
by Peter Jay Salzman, Frederic Delanoy
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
by Yasser Jaffal - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.