HTML5 Shoot 'em Up in an Afternoon
by Bryan Bibat
Number of pages: 95
Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. This book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight. It also covers topics not directly related to game development like how to setup your Phaser development environment, refactoring your code, and releasing your game to the public.
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by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
by Peter Jay Salzman, Frederic Delanoy
This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.
by Al Sweigart - No Starch Press
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
by Martin Fierz
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.