Strategy Game Programming
by Martin Fierz
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
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by Ning Gu, Mary Lou Maher - Walter de Gruyter & Co.
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created ...
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
by Sean M. Tracey - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
by Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.