Logo

Invent Your Own Computer Games with Python

Large book cover: Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python
by


ISBN/ASIN: 0982106017
ISBN-13: 9780982106013
Number of pages: 367

Description:
The current crop of programming books for kids that I've seen fell into two categories. First, books that did not teach programming so much as "game creation software" or in dumbed down languages to make programming "easy". Or second, they taught programming like a mathematics textbook: all principles and concepts with application left to the reader. This book takes a different approach: show the game source code right up front and explain programming principles from the examples.

Home page url

Download or read it online for free here:
Download link
(3.1MB, PDF)

Similar books

Book cover: Creating a Simple 3D Game with XNACreating a Simple 3D Game with XNA
- Wikibooks
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
(13212 views)
Book cover: Game Programming PatternsGame Programming Patterns
by - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
(7219 views)
Book cover: Adventure in PrologAdventure in Prolog
by - Springer
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.
(17061 views)
Book cover: The Java Game Development TutorialThe Java Game Development Tutorial
by - Java Cooperation
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
(20225 views)