Alternate Reality Games For Behavioral and Social Science Research
by Ruthanna Gordon
Publisher: ETC Press 2015
Number of pages: 131
By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. This book examines the potential strengths of ARG-based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.
Home page url
Download or read it online for free here:
by Andreas Exenberger, et al. - Innsbruck University Press
This book is dedicated to contribute to the growing literature connecting the history of cities worldwide and their relation to global processes. The authors do so from various disciplinary backgrounds and by referring to different times and places.
Advancements in biology, electronics, engineering, and society result in many different futuristic scenarios. In this book, you will find a vast database of ideas pertaining to the discipline of futurology, as well as of current trends.
by John B. Thompson - University of California Press
The essays which comprise this volume are the outcome of an attempt to assess some of the outstanding contemporary contributions to the theory of ideology. The author tried to bring out the value of these contributions as well as their limitations.
by W. B. V. Kandasamy, F. Smarandache, K. Ilanthenral - InfoLearnQuest
This book introduces special classes of Fuzzy and Neutrosophic Matrices. These special classes of matrices are used in the construction of multi-expert special fuzzy models using FCM, FRM and FRE and their Neutrosophic analogues.