Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics
by Justin Solomon
Publisher: CRC Press 2015
Number of pages: 397
This book presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic design from a practical standpoint and provides insight into the theoretical tools needed to support these skills.
Home page url
Download or read it online for free here:
The aim of this text is to develop an informal, light introduction to the world of fractal geometry and to inspire further research into the subject, whether your interest is of a pure, applied or even recreational nature.
by Bradley Kjell - Central Connecticut State University
A text on vector and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Useful to computer science students interested in game programming.
by Joseph O'Rourke - Oxford University Press
Art gallery theorems and algorithms are so called because they relate to problems involving the visibility of geometrical shapes and their internal surfaces. This book explores generalizations and specializations in these areas.
The purpose of this book is to show how the computer can draw technically perfect pictures of Julia and Mandelbrot sets. All the necessary theory is explained and some words are said about how to put the things into a computer program.