Well Played 1.0: Video Games, Value and Meaning
by Drew Davidson
Publisher: Lulu.com 2009
Number of pages: 409
Video games are a complex medium that merits careful interpretation and insightful analysis. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.
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by John Banks - Bloomsbury Academic
This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process.
by David Myers - University of Michigan Press
A critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Play Redux will generate interest among scholars of communications, new media, and film.
by Bernard De Koven - ETC Press
The book serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, this book can help us return to that which our soul is heir.
by McKenzie Wark - Harvard University Press
Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life. The book depicts a world becoming a series of less and less perfect games.