GPU Gems 3 by Hubert Nguyen

Large book cover: GPU Gems 3

GPU Gems 3

Publisher: Addison-Wesley Professional
ISBN/ASIN: 0321515269
ISBN-13: 9780321515261
Number of pages: 1008

This volume of the best-selling series provides a snapshot of the latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

Download or read it online for free here:
Read online
(online reading)

Similar books

Book cover: Cg ProgrammingCg Programming
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
Book cover: Programming Vertex, Geometry, and Pixel ShadersProgramming Vertex, Geometry, and Pixel Shaders
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
Book cover: Learning Modern 3D Graphics ProgrammingLearning Modern 3D Graphics Programming
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
Book cover: The Cg Tutorial: The Definitive Guide to Programmable Real-Time GraphicsThe Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
by - Addison-Wesley
Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.