PNG: The Definitive Guide
by Greg Roelofs
Publisher: O'Reilly 1999
Number of pages: 321
PNG, the Portable Network Graphics image format, is one little piece of the puzzle. In PNG: The Definitive Guide, I attempt to make PNG a little less puzzling by explaining the motivations behind PNG's creation, the ways in which it can be used, and the tools that can manipulate it. The intended audience is anyone who deals with PNG images, whether as an artist, a programmer, or a surfer on the World Wide Web.
Home page url
Download or read it online for free here:
by Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
by Bret Victor - worrydream.com
The book demonstrates the crucial role of information graphic design, and presents three approaches to context-sensitivity. The intent is to introduce a 'unified theory' of information software design, and provide inspiration for designers.
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.