Programming Vertex, Geometry, and Pixel Shaders

Large book cover: Programming Vertex, Geometry, and Pixel Shaders

Programming Vertex, Geometry, and Pixel Shaders

ISBN/ASIN: 1584505133
Number of pages: 423

This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.

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