Publisher: Wikibooks 2012
OpenGL is an API used for drawing 3D graphics. This book is aimed at beginners who are discovering OpenGL. It will assume knowledge of basic C and C++. If you know nothing about 3D graphics, we'll try to familiarize you along the way.
Home page url
Download or read it online for free here:
by Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
by Greg Roelofs - O'Reilly
PNG, the Portable Network Graphics image format, is one little piece of the puzzle. This book makes PNG less puzzling by explaining the motivations behind PNG's creation, the ways in which it can be used, and the tools that can manipulate it.
by Dave Shreiner - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.